Basketball Rules and Regs
Community Basketball League
Eligibility:
6 & under (K-1): any player is eligible if he/she is not 7 years of age or older on or before October 16th of that playing year (2008 for this year).
8 & under (2-3): any player is eligible if he/she is not 9 years of age or older on or before October 16th of that playing year (2008 for this year).
Any player found to be participating in wrong program may result in cancellation of team from schedule. Rosters of each team will be available through your boosters club representative along with birth certificates to verify eligibility of players.
Number of players: Recommended number of players per roster is 8. However, there is no limit provided all of the players achieve the mandatory playing time. A team may start the game with only 4 players to avoid forfeit, any less is automatic forfeit. Any team that forfeits a game will have their boosters club responsible for payment of officials, clock keeper, and scorekeeper of that game.
Coach Conduct: The Head Coach is ultimately responsible for the conduct of the team’s players, assistant coaches, parents, and other family and friends. Any coach receiving 2 technical fouls in the course of a single game will be awarded a 2 game suspension. The suspended coach may appeal the ruling.
In the 6 & under (K-1) division there will be a maximum of three coaches at any one time at the players’ bench. One coach will be in place for “bench control”, one coach will be in place for managing substitutes and/or timeouts and such, and a third coach, called the “roving coach”, will be allowed on the court with the players with the following stipulations:
The roving coach is in place for instructional purposes only.
The roving coach is not allowed to communicate with either referee at any time during the contest with the exception of calling a time-out.
The roving coaches from each team will be on opposite sides of the court, with the Home Team coach choosing the side to start the game, and will switch sides each quarter.
The roving coach will not be allowed to cross the 3-point line on either end of the court, and will not be allowed to be in the middle of the court (as defined as the area between both ends’ top of the key having the width of the “lane”).
The roving coach must stay out of the way of players as much as possible as deemed by the referees.
The roving coach will receive a warning for any violation of the above stipulations, and on a second offense will be awarded a technical foul for his/her team and will be removed from the court and will not be allowed to resume a position at the players’ bench. The roving coach will not be allowed to be replaced with another coach if he/she is removed due to a violation of above stipulations.
In the 8 & under (2-3) division
There will be a maximum of two coaches at any one time at the players’ bench. One coach will be in place for “bench control”, one coach will be in place for managing substitutes and/or timeouts and such.
Game time and Timeouts: Games will consist of four 6-minute quarters and a 6-minute halftime. Before the second half begins, each player present will be allowed 1 free throw at their team's goal to be added to their score. Overtime will consist of one 2-minute interval in regular season and as many as necessary in a tournament. Teams are allowed 2 time outs per half and 1 additional timeout in overtime. If more timeouts are called than permitted, a technical foul will be called.
Clock Rule: the clock runs continuously except during shooting fouls, timeouts and the last 3 minutes of each half. The clock will stop around the 3-minute mark for substitutions or when 3 or more players are substituted.
Practices: limited to 2 times per week, for 1 - 1.5 hours of duration each until regular season games begins, and then allowed 1 time per week, for 1 to 1.5 hours in duration unless a team has a bye. Violation of this will result in forfeit or removal from schedule.
Mandatory playing time: for all players present at beginning of game is 6 minutes or two 3-minute intervals. Players arriving after play begins or by halftime will be allowed to shoot their free throw (provided the third quarter has not gotten underway), but are only required to play 3 consecutive minutes. A violation of this rule will result in a forfeiture of the game for that team and the coach will be placed on probation (Program Coordinator's discretion)
Rim and Free-throw Distance: Both programs will play on an 8’ rim height, and the free throws will be 8’ from the front of the rim.
6 & under program: walking and dribbling violations will be a judgment call determined by the officials. A player must attempt to dribble within taking 3 steps with the ball in hand. A player may double dribble in order to maintain control of the ball, however a player/team will not be allowed to gain an advantage by this rule (official's discretion). A player should attempt to maintain a continuous dribble along with his/her movement. A player will be allowed one instance of stopping and restarting a continuous dribble, but upon the second offense, a “traveling” call will be made by the referee.
- A 27.5’’ junior basketball will be used.
- There will be no lane violations in the 6 & under program.
- The ball must be advanced passed half court in 10 seconds and then passed the time line within 5 seconds. The time line is defined as the "hash marks" at both gym locations (Davis Townsend Gym and Davidson Academy Gym).
- The "no press" rule is in effect. The defense must release after possession is established until the offense passes the time line unless an immediate fast break is attempted and at that time the defense may defend the fast break at any point on the court (official's discretion).
Illegal defense: A team may not have a defensive player above the time line until the offensive team passes the time line. A violation of this rule will result in one warning per half, and then on the second offense a technical team foul will be awarded to the defensive team, with one free throw and a free inbound at half-court for the offensive team.
8 & under program: walking and dribbling violations will be enforced.
- A 28.5” basketball will be used.
- The "no press" rule is in effect until the last two minutes of the Fourth Quarter. The defense must release after possession is established until the offense passes half court unless an immediate fast break is attempted and at that time the defense may defend the fast break at any point on the court (official's discretion).
- A five second lane violation will be in effect for the 8 & under program.
The ball must be advanced passed half court in 10 seconds and then passed the time line within 5 seconds.
- The time line is defined as the "hash marks” at both gyms. One defensive player may challenge the offense after the ball passes half court but before the time line (provided there is less than a 10 point lead for the defense).
Illegal defense: A team may not have a defensive player above the time line if they are leading by more than or equal to 10 points. A team may not have two defensive players or more above the time line until the offense has passed the time line. A violation of this rule will result in a one warning per half, and then on the second offense a technical team foul will be awarded to the defensive team, with one free throw and a free inbound at half court for the offensive team.
Fouls: players are allowed five fouls per game. Bonus 1 and 1 after 5 team fouls per half (on the team’s 6th foul). Double bonus after 8 team fouls (on the team’s 9th foul). Technical fouls for illegal defense are added to team fouls. A player who receives two individual technical fouls will be ejected from game. Overtime is an extension of the 4th quarter where individual and team fouls are carried over into the overtime period.
Uniforms: Players must wear numbered jerseys of similar color to games.
Rosters: Coaches' rosters must be turned in to score keeper before game time.
Cancellations: This is a community league and is unaffected by school schedules. If school is dismissed early or cancelled due to bad weather, practices and games may continue. Contact your booster club representative for confirmation. If any team does not show for a scheduled game, this will be considered a forfeit.
The Reeds, Davis Townsend, Davidson Academy, and Southwood organizations reserve the right to take any action necessary to accomplish the objectives of the program. Remember, the games are for the children.